eSports Revenue at $1.5 billion in 2017
ESports revenue has reached $1.5 billion for the year according to a report by research firm Superdata.
The report expects revenue will grow 26 percent by 2020 fueled by a growth in viewership of 12 percent each year as well as a “swelling” number of third-party investments.
Superdata said that the opportunities for revenue streams are also growing, with direct revenue from sponsorship sales, advertisements, ticket sales and team merchandise increasing. Investment in eSports is also increasing with $750 million in investment being made in the market this year.
The study also found that fans predominately used Twitch.tv and YouTube to consume gaming content, with the vast majority using both.